Fly Society
SCOPE:
UI DESIGN
PROTOTYPING
YEAR:
2025
Fly Society was the final project of the Flying Bisons UI Design course — a flight search and booking platform, designed from provided wireframes to a fully interactive Figma prototype. The brief was structured, but I treated the wireframes as a starting point rather than a constraint.
Problem
Flight search is one of the most UX-dense categories in consumer apps. Users arrive with high intent and low tolerance for friction — they know exactly what they want, and any confusion in the search flow costs a booking. The core challenge was designing a UI that handled real complexity (multiple states, filter combinations, date pickers, cabin classes, connection types) while feeling light, fast, and visually consistent throughout.

Process
I started with UI research — analysing how competitors approach flight search, what patterns worked and what didn't. I ran IDI sessions reviewing my earlier iterations to identify weak points. The original wireframes were a starting point, not a constraint — where I saw a better way to communicate something visually, I revised them. The final deliverable included the full UI and an interactive prototype covering the key user flows.

Outcome
The project earned the course certificate, with specific feedback praising prototype quality and visual consistency — the two areas I'd focused on most. Looking back, the thing I'd push further is edge case coverage: empty states, error messages, and loading states were designed but not as rigorously stress-tested as the happy path. That's the part I'd do differently.



